The remastered edition of Final Fantasy Crystal Chronicles was released worldwide on Aug. 27 this year. It is available on the Nintendo Switch, PlayStation 4, Android, and iOS, making it unique in comparison to the original only available for GameCube players. It’s an interesting mix of platforms, especially as players will now be able to experience this classic on mobile.
To learn more about what inspired the development of this remastered Crystal Chronicles, Twinfinite interviewed director Ryoma Araki.
Read on for the Final Fantasy Crystal Chronicles interview– you’ll learn some interesting details regarding the game’s multiplayer, and challenges faced by Square Enix.
Anna: What inspired Square Enix to bring Crystal Chronicles back in a remastered edition?
Ryoma Araki: The original FINAL FANTASY CRYSTAL CHRONICLES (FFCC) game was released the year I joined SQUARE ENIX. At that time, I had been creating a game for the Nintendo GameCube at … Read the rest