5 Features God of War: Ragnarok Needs to Be the Perfect Sequel
A God of War sequel was recently confirmed during Sony’s PS5 Showcase and I’m not ashamed to say that I screamed when I first saw it. God of War (2018) is a phenomenal game with an emotional narrative that can definitely get you in your feels.
We’ve reached a point in Kratos’ journey where he’s empty of all of his intense anger and he’s just a tired man doing his best to be a father. We’re tilting towards the end of Kratos’ story and the new sequel may or may not be the final time we see him.
Though, while God of War is, overall, a fantastic game, it isn’t without its flaws. There are a few much needed improvements that would make the God of War sequel near perfection.
A Wider Variety of Enemies
God of War’s enemies are fun to fight but there’s a noticeable lack of diversity in design for a lot of them. For example, there’s different variants and reskins of the same ogre you have to battle and it even has the exact same move sets as its other iterations.
While incredibly lore-rich and interesting characters, the Valkyries also become a bit rinse and repeat after a certain point.
A wider variety in enemies and bosses would add so much more to God of War’s gameplay and to its story. Seeing this diversity in design in its sequel will just be icing on the cake.
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